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Ein wenig Heads-Up Content !!!

    • hendr1k
      Dabei seit: 15.01.2007 Beiträge: 6.169
      Habs gerade gefunden, und will es keinem vorenthalten, ob es sehr nützlich ist kann ich leider nicht sagen, aber Basics sind ja auch für Anfänger nicht schlecht :) !

      Playing Heads-up Poker: Basic Strategy

      So you have leaned the basics of No Limit Hold'em and have been playing it for a while, but want to know what heads up poker is all about? Heads-up poker is the most entertaining yet the most challenging type of poker game to play today. Unlike other poker games you cannot play multiple tables online since you will need to focus a lot on just one table. Although up to 4 tables can be managed, it is foolish to do so.

      What you will learn:

      - Preflop hands to be raised
      - SB and BB advantages
      - Bankroll Management
      - Downswings and Variance Expectation
      - Key Strategy to Win every heads up poker game
      - Reading opponents.
      - Post Flop plays and tricks.

      Now lets get straight to the strategies, since I assume that you already know Hold'em hands and want to move on to heads-up poker. Some very basic yet complicated strategies for a beginner include:

      1.) Hand Values: In heads up the hand values jump significantly. For example a hand like A3s can be played profitable in heads up, and the pocket pairs are always an EV+(Expected Value). It is very important for you to realize that heads up is not the same as playing in a ring game or short handed game, because here your hands are worth a lot more, so you should expect the action to be over preflop.

      2.) Reading Opponent: Reading the opponent becomes more critical because you will be risking your whole stack just against one player. You will need to use notes section offered in many online websites or a diary for offline poker to record any possible reads your opponent might be giving away. Somethings to look for: Online / Live games (Casino)

      1. (Online/Live)- How many times does the opponent raise from Small Blind and how many times does he limp. The importance of this will be discussed in later articles.

      2. (Online/Offline)- The aggressiveness level of the opponent. Some times people get over aggressive and try to push you around by raising big and think that they are a shark, but they are actually being over aggressive which will lead to their downfall soon enough. The more aggressive the opponent, the more careful you should be with your selection of hands to raise with.

      3. Online: The time an opponent takes to raise. Raising after thinking a lot can mean a dangerous hand, likewise if the opponent moves all in without thinking he must have a real good hand, but be careful about this since many players will try to take the same amount of time every hand whether they are thinking or not.
      4. Offline: Physical Tells like shaking of hands (Good hand), laying back in the chair(A Draw).

      5. Online: Statistics or total profits of the opponent ( Allowed by majority of poker sites and provided by many online programs.

      Now lets get into the actual Heads-up Game.

      Preflop - The best position is to be in a Small Blind, also known as SB. From SB will react after the BB (Big Blind), on the flop, turn and the river. Which is a huge advantage since you will see the opponent acting first and you will react rather than act. Many hands can be played from SB profitably. The biggest mistake many heads up players make is that they fold too many blinds. You will be either SB or BB every single hand and many times the game is about stealing the blinds.

      Hands that should be raised from SB (3-4 times Big Blind) For example blinds are $3/$6, the raise will be $18-$24
      1. All pocket pairs
      2. Suited connectors can just be limped in or raised (9Ts, 89s, 78s, 45s, 34s)
      3. AX ( Any Ace with any card)
      4. K Tos+ (King with ten or plus kicker suited or unsuited)
      5. QTos( Queen with ten or plus kicker suited or unsuited)
      6. Any other hand can be raised with the intention of stealing a BB if the opponent is tight, but generally follow the hands listed above to benefit the most.

      Key to winning: Aggressiveness. The most important thing is to be aggressive. You need to control the pots, the opponent, the action and the profit.

      Being aggressive is very important and most pots are taken down by semi-bluffs or pure bluffs. Here is where a lot of fish win because they are for once playing close to the right strategy unknowingly.

      Pre flop tips:

      1. If the opponent limped in SB, then raise them almost everytime if they just limp.
      2. If the opponent is in BB, put pressure by raising 4BB if you have one of the preflop raising hands.
      3. Avoid calling All-In with two high cards, since most opponents will only go all in with very premium hands.
      4. Slow down your aggressiveness level if the opponent shows resistance everytime or calls all bluff raises.

      Post Flop Strategies:

      1. If the flop was raised preflop by you in SB, and it is checked by BB then bet again and try to take the pot down. (This will take the pot down enough to compensate for the times it doesn't work).

      Mathematics behind strategy#1- Lets assume the blinds are 5/10. You raise 4x preflop with AJ, opponent calls. The pot is $80, you bet $60 and opponent folds 3 times you do this. Which makes you have $240 if done three times successfully. Then one times opponent raises you back. You lost $140 pot. So now you are up $100 in total pot winnings (Not net profit). For this strategy to make you the maximum earnings it has to work 1 in 4 times, which it will in the long run.

      2. If there was no raise preflop, and you hit something in BB. You should bet 2/3 of the bet. Do not slow play a pair because it will very likely be drawn on a lot of times.

      3. Fold if on the flop, the opponent bets in BB, and after you raise him back with a good hand, he re raises you. A re raise is very dangerous and a hand should be layed down if it is not top pair medium kicker.

      Types of hands to be played postflop.

      1. Two pairs, Pair, 3 of a kind, medium pair with high kicker, flush draws, over pairs should be bet on flop.
      2. Top hands such as 4 of a kind, straight flush can be slow played down to the river, or over betting the pot if the opponent is a maniac.
      3. Betting with absolutely nothing in SB when it is checked to you.
      4. A pair should be bet almost everytime!

      These are some tips that should serve as guidelines for low stake heads up players. If these strategies are followed, then they will pay off huge.

      Downswings and Bankroll Management

      In heads up poker, downswings are huge and the variance is great. You should expect to lose your whole stack when at a table due to the luck factor of poker. For downswings to not be a pain you need a solid Bankroll Management. General rule

      For Sit and Go's - Have 50x Buy in. So for a $5 heads up match ( Have $250)
      For Heads up Cash Games - Have 20 stacks for the blind ( If you take $600 to 3/6 table, then you should have $600x20= $12000

      * Remember that Cash Games downswings are a lot worse and need a more conservative Bankroll Management. You need money to earn money in poker, and you won't be able to make any if you go broke by a bad beat.

      Follow the above strategies to start polishing your heads up game. There are more advanced articles, but read them only if you can use these strategies with ease.

      Quelle: http://www.associatedcontent.com/article/830035/playing_headsup_poker_basic_strategy.html?cat=61

      Hoffe das ist erlaubt
  • 5 Antworten
    • hendr1k
      Dabei seit: 15.01.2007 Beiträge: 6.169
      Heads-up Part 1: The Cards You Play

      By Sean Lind

      In the first installment of this three-part article, we start exploring the differences between playing at full tables and playing heads-up.

      Being successful heads-up requires a refined poker skill set; your ability to make strong reads of players and situations is paramount. Some believe that how well you perform heads-up is the purest indication of your poker abilities.

      Some players will play heads-up almost exclusively, and almost all of the world's top cash players will play anyone heads-up, any time, for any amount. Heads-up offers world-class players the chance to pair off and compete head to head.

      The Best Player Will Win Most Consistently

      The nature of heads-up allows for more strategic play, removing a significant portion of the luck factor, which in turn adds a new element of gamble to the game. Since most matches go until one player is broke, you are gambling that you're a better player than your opponent.

      Playing at a full table with one or even a few players stronger than yourself doesn't mean you're going to lose money. If half the table is better than you, you still have a skill advantage over the remaining players.

      You can tiptoe around the better players and pick off the weak. The better players will take the weaker players into their sights before they will you.

      In heads-up, though, you're the only one they can aim for. Because victory is so starkly delineated, prestige and ego are on the line as much as the cash. Full-table cash games and even tournaments don't give you the same unquestionable bragging rights as a heads-up match.


      Aggression is an important part of any form of poker, but with heads-up it's critical. You're in the blinds every hand. If you buy-in for $200 for a $1/$2 heads-up match and fold every hand, you will lose half your stack in just 66 hands. In a full ring game, you would have lost $18-$21.

      Aside from saving yourself from getting blinded out, there are many strategic advantages to playing an aggressive game heads-up. Every aspect of a heads-up game that is covered in what follows is related both directly and indirectly to aggression.

      If you pair two players of equal poker skill, the more aggressive of the two will win more sessions in the long run.

      Hand Power

      Almost all people who play Hold'em poker will tell you 2-7o is the worst hand you can be dealt. Most of them can tell you why (they're the two lowest cards you can be dealt without the ability to make a straight).

      Only a few of these same people understand that the worst starting hand changes when you get down to heads-up.

      The "Texas hold'em starting hands" entry on Wikipedia (view it here) plots out why this is:

      There are (52 × 51)/2 = 1,326 distinct possible combinations of two hole cards from a standard 52-card deck in Hold'em, but since suits have no relative value in poker, many of these hands are identical in value before the flop.

      For example, Ac-Jc and Ad-Jd are identical, because each is a hand consisting of an ace and a jack of the same suit. There are 169 nonequivalent starting hands in Hold'em (13 pocket pairs, 13 × 12/2 = 78 suited hands and 78 unsuited hands; 13+78+78 = 169).

      If you hold A-K on a flop of 10-Q-K, out of all the 169 nonequivalent hands, only 14 have you beat at this point. That means only 8% of the possible hands have you beat.

      The 8% number is not accurate to figure your odds at losing this pot, though, as the odds of being dealt AA are far lower than those of being dealt something like 4-7. Not to mention you already have one of the aces, which makes being dealt AA even more improbable.

      What you need to see here is that with only one other person having been dealt a hand, the chance of them having you beat is very slim. On a full table there will always be nine times more hands dealt with the chance at beating your own.

      For this reason, hands in heads-up are mostly won by a high card or a pair. Straights, flushes, full houses happen, but not nearly as often as they will on a full table. The fewer hands dealt, the less chance of the board connecting with anything.

      The face value of the cards in your hand becomes more important than your straight or flush possibilities. By this logic, the lowest hand you can be dealt heads-up is 2-3o.

      Any Ace

      Now that we're on board with the idea of your hand's worth being determined by the value of your highest card, it will be easy to explain the "any ace" concept.

      Almost all hands you play heads-up will come down to a battle of two unpaired cards. If most hands are won by high card, or one pair, having an ace becomes a big deal. As Dan Harrington says about heads-up play, "Suits matter a little, high cards matter a lot."

      Any ace, regardless of the second card, is 52% or better to win against a single random hand. These are just numbers to help get your head around starting-hand requirements in heads-up versus a full ring. If you pushed all-in every time you had an ace heads-up you would not win 52% of the time or more.

      The reason is simple: you don't get a call every time you push. You are almost guaranteed to get a call when the person has a hand that seriously dominates your own, and a fold when they have junk. The numbers in this article are just one way to help make you comfortable playing at the aggression level needed to dominate heads-up poker.

      The better a player you are, the more aggressive you can be without being reckless. The more aggressive you can be as a heads-up player, the more often you'll find yourself winning the match.

      I'll continue my dissection of heads-up play and how to crush your opponent in part two tomorrow.

      Heads-up Part 2: Your Mind Is What Matters

      Part two of this three-part article discusses how to deal with various types of opponents and situations you may encounter heads-up.

      In Heads-Up Part 1: The Cards You Play, we started exploring what makes a strong heads-up starting hand, and what level of aggression is necessary for success. To be successful heads-up, you must have internalized these key points from the previous article:

      1. You need to be as aggressive as your skill level will allow, without becoming reckless. This aggression level is ideally above that of your opponent.
      2. The strength of your hand is determined greatly by the value of your highest card; making a hand with any ace a very strong holding.

      Once you have both of those ideas embedded into your gulliver, you will be able to take the advice in this article, using it to build your own winning heads-up style.

      Any Pair

      If any ace is 52% or better to win, it only makes sense that any pocket pair is even more valuable. You have to play heads-up in the mind-set that any pair is good until proven otherwise.

      Remember, the majority of hands heads-up are won by a high card or a single pair. Having any pair puts you ahead of all high-card hands. Any pair is good until proven otherwise. (You'd think it would be the other way around, since the game comes from Texas and all.)

      Don't interpret this to mean you should get married to your hands. Even if you have AA, it's typically between a 5-1 and 6-1 favorite to win. That's 85% to win pre-flop. Other than the times where you're up against another hand with an ace, 15% of the time you're going to lose.

      I was being repetitively redundant on purpose. Too many players seem to think that AA will win upward of 98% of the time. I hate to burst your euphoric AA bubble, but it's going to lose around 15% of the time. (I hope I got the message across by now.)

      You need to walk the thin line of being massively aggressive without getting married to your hands. This is why heads-up poker is so read-based.

      At a full table, it's almost never a good idea to be calling large bets with nothing but an ace-high (no pair, no draw); the same play heads-up can be the correct play more often than not, depending on the other player and the reads you can get from them.

      How to Deal with Aggression

      What if the person you're playing against has taken control and is the aggressor? You have two choices to deal with someone taking control of the match: out-aggro them, or become a calling station.

      If you have the read that your opponent is playing a strictly aggro game, you have to deduce if the player is willing to back down from a show of greater aggression or not.

      If the other player has a strong read on you, they might be willing to push on you anytime you come over the top, knowing you're only doing it to take a stand, not because you have a big hand.

      Pushing against them every time they show aggression can work in your favor sometimes, but it removes all strategy from your game. You will get stacked every time they fall into a monster. There are times when this can be a decent strategy; I'll explain when those are in the next section.

      Being a calling station is always a bad thing at a full table. Playing heads-up, it can be a very strong, advanced strategy to deal with an aggressor.

      If you are able to put the other player on a hand and can figure out the odds of that hand versus yours, including letting them see fourth and fifth street, then you are able to defeat them by calling.

      A true calling station is someone who is unable to get a read and who therefore won't fold in the face of certain defeat knowing only the two cards they hold. If you are able read the strength of your opponent's hand, you can make them believe you're a calling station when in fact you're only calling with the best hand.

      You make them believe it's fruitless for them to attempt a bluff. If they believe they can't bluff, it shifts the control to you, allowing you more maneuverability.

      The calling-station approach is only ever advisable if you are able to get a read that indicates you're ahead. If you truly are ahead, lots of people will argue that you should aim to get as much money in the pot as possible.

      I think that advice is only relevant on a full table. Winning heads-up is more about the mental game than the cards. You want to get the person into a frame of mind in which they think about you as a certain type of player. You can then understand and manipulate their perception of you.

      Here are two reasons why I think calling can be a better option than raising in this situation:

      * If the player has nothing, they will fold to your raise. If they are trying to mow you down with aggression, and believe you're passive enough to fold, they will fire one or two more barrels at you, allowing you to pick up two more bets.
      * By just calling the river, you get to show them your weak, although good, hand. This will make them believe you're a calling station, or they'll start thinking they're outmatched against you and playing scared.

      As you can see, instead of trying to figure out how your opponent perceives you, there's a much easier course of action: Figure out how you want them to play against you and feed them an image that will make them do exactly that.

      Stack Sizes

      Pro players often talk about the small-stack heads-up advantage. What it means is this:

      * If the small stack is pushing every time they have any semblance of a hand, it forces the big stack to have to tighten up and play just the cards. This allows the small stack to steal, and gain back control of the match.

      I've watched, and been part of, many heads-up sessions where the small stack climbs back to being even just by stealing blinds and thanks to any hopeful limps/raises made by the big stack.

      Once the small stack gets back to even strength, they will retain control of the match, allowing them an easier time taking the lead than the original big stack.

      This isn't true if the small stack got there by being outmatched and outplayed. If the player isn't able to hold their own in the match, they're going to need a good hand or few to take the win.

      By now you should have a solid understanding of how strong your pocket pair and any ace hands are heads-up. You should also have a fairly decent idea of the massive amount of aggression you should be playing with.

      In the final part of this article, I will discuss how to use this aggression and hand knowledge to break your opponent. I'll give you an example of one of the heads-up game plans I use, and show you how to use it as a building block to create your own.

      Heads-up Part 3: Destroying Your Opponent

      This three-part series concludes with an article designed to help you build your own game plan to destroy your heads-up opponents.

      Once you have a firm grip on the hands you play, and the aggression you need to play them with, you are ready to use these skills to intimidate your opponent.


      In a full-ring game, the aggressor controls the hand. Although it can happen, it's very rare for someone's aggression to completely control the entire table. When you're playing heads-up, you only have to control one other player.

      If you are the aggressor in the majority of all hands dealt, eventually the other player will give in, allowing you to be the overall aggressor in the match.

      The idea behind aggression and intimidation is to make the other player scared to play against you. You want them to lose confidence in their ability against you. Usually this will result in them telling themselves you're a nutbar.

      Once they assume you're a nutbar, they will decide that they need to sit and wait for a premium monster to pick you off with. When you have a player in this state of mind, it makes it a very easy fold to any show of strength. If a player in this state of mind plays back at you, you can assume you're beat and lay down.

      Stealing blinds becomes a huge part of winning at heads-up. For every one chip you steal as a blind, your stack gains a two-chip lead over your opponent's.

      Because the blinds in a cash game are so small compared to the stacks, you can steal a large portion of your opponent's total stack before they realize what's going on. When the blinds are 1%-2% of your stack, it's easy to let it go and not think twice. You let that go 20 times in a row, and you've lost 30% of your stack without playing a hand.

      Crack the Weak Link

      Cracking your other opponent is the most rewarding thing you can do in a heads-up match. It's a spectacular feeling when you can mentally outplay your opponent so greatly that they believe they are actually outplaying you, even as they lose all their money.

      I'll do my best to describe my favorite system for this. As you're about to learn, I play a very mental heads-up game, actively thinking through my strategy:

      * You start off by playing an aggressive game. Even more aggressive than usual. Right now you're both in a normal frame of mind, feeling good about the match.
      * After a few hands, you should already have a read on your opponent, and be adapting your game plan to them. You've started to get a feel for how passive they are, and how hard you can push them.
      * You are now stealing the majority of blinds, stealing or winning any hands they try to put up a resistance to, and laying down to any monsters they happen across.
      * At this point you have started to amass chips, putting you into a chip lead. They've lost one quarter of their stack or so. You're in control, feeling good.
      * They are starting to get agitated and now believe that you're just being recklessly aggressive and getting lucky.
      * It is at this point, when they're steaming, that they decide to set up a trap for you. They decide they will wait until they have a monster, or hit a big flop, and trap you for all your chips. They think because of your aggression you won't see it coming.
      * Now every time they do get a big hand, you lay down. This makes them steam more. They think that you have nothing whenever they get a big hand, and if you only get as much as a pair you'll pay them off. After all, you've shown ace-highs and bottom pairs on the river; you'll obviously call anything.
      * Now is when you can get the rope out for them to hang themselves. You've collected enough of their chips to set up a trap of your own. This is where I will start seeing flops with them when I know I'm behind a better hand.
      * It is at this point I'll play suited connectors, or really any two cards, hoping to hit a big flop against an overpair. If I don't, I fold knowing I'm beat, only giving them the pre-flop raise. I use the chips I stole from them earlier to freeroll into these raised pots now.
      * They should be happy to have won back some chips, but instead they become more upset that you folded to their monster.
      * This is where it goes down. You flop a straight, or top two, with a random hand against their overpair. You bet out, letting them raise you.
      * You instantly push on them. You just pushed $200 into a $20 pot, but they don't see this. All they see is you trying to bully them off another pot.
      * They think to themselves "I finally caught this donkey!"
      * They snap-call you to lose their stack.

      I can't tell you how many heads-up sessions I've won this way. Of course this plan will only work against players who will crack and have the sort of mental breakdown I described. These players are the ones who believe they are strong strategists and who don't want to admit they're outmatched by you.

      The George Costanza approach: look frustrated all the time.

      Fortunately, the majority of poker players fit into this category.

      Some Parting Thoughts

      The strategy here isn't meant for you to take and try to follow step by step. The goal here was for you to realize how much thought actually goes on in a heads-up match. It gives you a good idea of where to set the bar in terms of how in-depth your strategy should be.

      You should take this example, and use it as a starting point to formulate your own heads-up game plans. Using a strategy such as this against a superior player is not going to pan out.

      You must first correctly judge the skill and style of your opponent. Once you know whom you're up against, you'll be ready to create a game plan to destroy them.
    • MathesBo
      Dabei seit: 26.02.2006 Beiträge: 961
      Original von hendr1k
      Downswings and Bankroll Management

      In heads up poker, downswings are huge and the variance is great. You should expect to lose your whole stack when at a table due to the luck factor of poker. For downswings to not be a pain you need a solid Bankroll Management. General rule

      For Sit and Go's - Have 50x Buy in. So for a $5 heads up match ( Have $250)
      das steht natürlich sehr im Gegensatz zu BRM nach dem Kelly Criterion , oder ? Meinungen dazu ?
    • nebukadneza
      Dabei seit: 09.01.2008 Beiträge: 1.598
      For Sit and Go's - Have 50x Buy in. So for a $5 heads up match ( Have $250)
      For Heads up Cash Games - Have 20 stacks for the blind ( If you take $600 to 3/6 table, then you should have $600x20= $12000

      * Remember that Cash Games downswings are a lot worse and need a more conservative Bankroll Management. You need money to earn money in poker, and you won't be able to make any if you go broke by a bad beat.

      Das macht für mich keinen Sinn.

      Allgemein find ich den zweiten Artikel viel besser als den ersten. Gerade den Teil über das Spiel gegen Maniacs.
    • FlyingSheep
      Dabei seit: 16.11.2007 Beiträge: 4.105
      ganz witzig wie er seine taktik da am schluss so schritt für schritt erklärt - als ob es immer so perfekt laufen würde :D
    • pistenstuermer
      Dabei seit: 05.10.2007 Beiträge: 1.564
      Zur Mental-Strategy.....Mein Problem ist: woher weiss ich, ob villain jetzt bluff-aggro zeigt, die ich wie üblich mit einem reraise niederschlage, oder ob er gerade jetzt das Monster hat, gegen das ich besser folde? Davon abgesehen klingt das ja ganz gut, aber dieser Punkt ist für mich im HU absolut undurchschaubar - eben weil so viele Hände gespielt werden.